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Outlast 2 game review
Outlast 2 game review











outlast 2 game review

This is not to say that Outlast 2 needs to become Condemned: Criminal Origins and become a first-person horror beat 'em up.

outlast 2 game review

It becomes downright immersion-breaking due to how many chances Blake has to arm himself with anything, but the game won't let him because of Red Barrels' misguided notion of de-empowerment. Even Harry Mason had the guts to pick up a steel pipe to protect himself. Listen up, horror-game developers: to this day, the first three Silent Hill releases are still scaring people who play them. or maybe because Red Barrels has been duped into the false song that taking away power from the user somehow makes the game scarier. Trager, but Blake's only reason why he never defends himself is because he is a massive beta soy-boy.

outlast 2 game review

At least Miles had the excuse of having a few of his fingers get cut off by the affable Dr. Blake is an even wimpier protagonist than the mute Miles. Outlast 2 takes that foundation and puts a massive tyre fire on it by neglecting the best aspects of its predecessor. It did not always play to its best strengths, but it had a very solid foundation to build upon. Exploring Mount Massive Asylum had Miles Upshur do all kinds of things in a confined area, like platforming, sneaking around in mini-labyrinths, and in some cases he had multi-part goals to accomplish that could be approached in different ways. There are monsters, sure, but Outlast 2's scariest moments come from its most familiar faces.The original Outlast is a flawed but enjoyable experience.

outlast 2 game review

It rains blood and spews locusts and sends twisted cultists after you through it all, just regular people wearing overalls and carrying bloody steak knives, moaning in apocalyptic overtones. Outlast 2 takes you through dilapidating farms and flooded mines and old townships that all say something about the history of the people who lived there. The first Outlast had the same intense stealth sequences and chase scenes, but in the spooky asylum every Early Access game goes for. What I like most about Outlast 2 is that it doesn't just use its themes as set-dressing. It’s fear of the drastic measures people will take to ensure their salvation, the burden of guilt, and whether or not the big guy up top exists and gives a damn. It's not a fear about being hunted, artistic viscera spills, or neatly arranged corpses on spikes (though there’s plenty of that stuff). It’s one of the most bizarre ending sequences I’ve witnessed, tapping into a fear I’ve known since my first week at Sunday school. Long after the final minutes of Outlast 2, I felt queasy, uncertain that what I saw had actually happened. If you're having trouble navigating Outlast 2's dark farmland or can't figure out how enemies keep spotting you, check out our beginner's guide. And when you’re dashing through it, nearly out of battery while a ‘man’ screams biblical verse and shoots fiery crossbow bolts past your head it’s both thrilling and nauseating, all propped up by an incredible soundtrack. It’s stunning artistic and graphical work. Subtle lighting casts trees and figures like paper silhouettes against muted backdrops, and convincing effects like the camera’s depth of field and visual noise make the world look real at a glance. Red Barrels’ commitment to building such a disorienting horror simulation is as admirable as it is annoying. While the original Outlast could depend on the hospital’s architectural pathways to direct the player, pulling off subtle signposting in an outdoor setting can’t be as obvious without compromising the feeling of being lost and helpless. The area was a wild goose chase killbox, built only to confuse. The way out was a short sprint not far from where the sequence begins, a quick hop over a pile of wood pallets piled next to the fence. Red Barrels’ commitment to building such a disorienting horror simulation is as admirable as it is annoying.Įarly on, I wandered the same cornfield for 30 minutes, crawling the perimeter and making several suicide runs to scope out the buildings for an exit.













Outlast 2 game review